Spore News

System Requirements!

Jun. 12 2008

Along with a completely new design for the official site comes the system requirements!

FOR WINDOWS XP 2.0 GHz P4 processor or equivalent 512 MB RAM A 128 MB Video Card, with support for Pixel Shader 2.0 At least 6 GB of hard drive space

FOR WINDOWS VISTA 2.0 GHz P4 processor or equivalent 768 MB RAM A 128 MB Video Card, with support for Pixel Shader 2.0 At least 6 GB of hard drive space

For computers using built-in graphics chipsets, the game requires at least: Intel Integrated Chipset, 945GM or above. 2.6 GHz Pentium D CPU, or 1.8 GHz Core 2 Duo, or equivalent. 768 MB RAM

MAC SYSTEM REQUIREMENTS Mac OS X 10.5.3 Leopard or higher Intel Core Duo Processor 1024 MB RAM ATI X1600 or NVidia 7300 GT with 128 MB of Video RAM, or Intel Integrated GMA X3100 At least 4.7GB of hard drive space for installation, plus additional space for creations.

This game will not run on PowerPC (G3/G4/G5) based Mac systems (PowerMac).

For computers using built-in graphics chipsets, the game requires at least: Intel Integrated Chipset GMA X3100 Dual 2.0GHz CPUs, or 1.7GHz Core 2 Duo, or equivalent

Seems resonable enough. For a full game experience you’ll probably have to be a few marks over these specs presented, as in most other games.

Read more

Screenshots!

Jun. 05 2008

Exclamation marks are running wild at Spore EVolve. This time we got 29 new screenshots to feast your eyes on. They show scenes from the Tribal Stage similar to the ones we saw in the video we posted the other day, but this time in widescreen format. And without movement.

Read more

Tribal!

Jun. 02 2008

No, not the once popular tattoos, but a video of the Tribal Stage in Spore!

Also, IGN got 29 new screenshots of creatures fishing, dancing and lots more. Thanks guys!

Read more

The Creature Stage! And Goodies

May. 30 2008

See Senior Game Designer Alex Hutchinson of Maxis talk about the creature stage (or phase; they changed that again?), and watch woundrous creations dance, sing and interact with eachother in this brand new video!

Also, here’s four new screenshots! :-D

Read more

Creature Creator Review Madness

May. 26 2008

Game sites are literally pumping out reviews for the soon to be released Creature Creator. IGN’s got a video review, along with Eurogamer, and GameSpy, GamesRadar and Joystiq all got regular hands-ons. The latter saying this:

There’s virtually no learning curve to the creator. It’s stupendously intuitive. Without even a shred of guidance, we were instantly resizing a colorful floating blob to form the body of our creature. This was the full version of the creator, so we had access to all of the various creature parts it ships with…

Remember that the Creature Creator will be included in the gold release of the full game, in case anyone was wondering.

Read more

Spore is Looking Great

May. 23 2008

The game looks more and more ready to ship - as it should. In this latest video you’ll see Will Wright talk about how science and Spore interconnects. The footage contains to much awesomeness to discuss here, so just enjoy and be amazed.

In other news the FAQ at the official site has been updated with info on the upcoming Creature Creator. Nothing new if you have been following the news.

Read more

New Screens and Video!

May. 21 2008

The cell phase is looking really cool, as shown in ten new screenshots and this video:

:-D

Read more

A Hint at the System Requirements?

May. 11 2008

The specs required to run the upcoming Creature Creator are now known to all mankind. Rejoice:

2.0 GHz P4 processor or equivalent XP: 512 MB RAM / Vista: 768 MB RAM At least 300 MB of hard drive space for installation, plus additional space for created creatures. (600 MB for digital download) A 128 MB Video Card, with support for Pixel Shader 2.0*

Expect final requirements for the full game to be fairly close to these. A complete fact sheet can be found here.

Read more

Spore to use Online Authentication

May. 11 2008

Spore is set to use an online authentication system, most likely to prevent and hinder illegal distribution of the game. In an open letter to Spore fans Caryl Shaw, online producer, gives us the following information regarding this “feature”:

We authenticate your game online when you install and launch it the first time. We’ll re-authenticate when a player uses online features, downloads new content or a patch for their game. The new system means you don’t have to play with the disc in your computer. And if you are like me, always losing discs, this will be a huge benefit. You’ll still be able to install and play on multiple computers. You can play offline.

Whether this means they will be using Sony’s SecuROM or another specially adapted anti-piracy tool is still somewhat unclear. We have probably not heard the last of this.

Read more

CC Box Art and Update

Apr. 26 2008

Seems that the actual EA Store had the wrong date on the release of the Creature Creator. It’s June 17, not 15. And voilĂ , here’s the box art.

ccboxart

(snatched from the Spore newsletter ;) )

Read more