Check Out Spore Demos
Creature Creator
April 15, 2008 - Spore isn't shipping till later this year, but you can get your hand on the game's creature creator this June. That's assuming you pick up The SimCity Box, a compilation of recent SimCity games, that's due out this summer.
IGN has confirmed that The SimCity Box will feature some form of the Spore creature creator. Earlier today, rumors regarding the addition of the creature creator swirled on Amazon and Joystiq , as a box image for The SimCity Box emerged with the Spore content promoted in the corner. Read More
Spore News
Eureka - It’s Gold!
Spore that is. When a game goes gold it means that the final version is complete and has entered production. So there’s no turning back now for the developers (except countless of patches - knock on wood), nor for us fans. Expect copies to be found in stores Sep. 5 in Europe and two days later in North America and Asia/Pacific. Read more
Spore E3 2008 Trailer
Also, don’t miss GameSpot’s wrap-up from Will Wrights on-stage appearance from E3 2008. Read more
Hands-On Articles (And Video)
Both IGN and GameSpot got some juicy previews up before the start of E3. Both focus on the civilization stage and mentions things like your agenda, strategy and starting materials. You start with a single city and a single vehicle, which you can design in the vehicle editor or download from the entire universe of Spore content, both Maxis and user made. There’s also a new lengthy video showing stuff from all stages in the game: Read more
Spore Box Art
In case you missed (I know I did!), here’s Spore’s official box art, and most likely the final version. Looks good! Read more
Play With ParticleMan
Maxis has put up one of their prototypes used when designing Spore. This particular prototype is called ParticleMan and was used to study such gravitational dynamics as orbits, nebula formation, star formation and particle streams from sources like pulsars and black holes and simulates gravitational attraction between particles in a cloud. It features a wide arrange of controls and mechanisms you can play with. Thanks to pictoboy for the news tip. Read more
What is Spore?
Spore is single player multi-platform god game under development by Maxis and designed by Will Wright that allows a player to control the evolution of a species from its beginnings as a multicellular organism, through development as a sapient and social land-walking creature, to levels of interstellar exploration as a spacefaring culture. The game has drawn wide attention for its massive scope, and its use of open-ended gameplay and procedural generation.
The game is due to be released on September 5, 2008 in Europe, and September 7, 2008 in North America and other territories.
At first glance, Spore is a teleological evolution game, or a god game. The player molds and guides a species across many generations, growing it from a single-celled organism into a more complex animal. Eventually, the species becomes sapient. The player then begins molding and guiding this species' society, developing it into a space-faring civilization, at which point they can explore the galaxy in a space ship. Spore's main innovation is the use of procedural generation for many of the components of the game, providing vast scope and open-endedness.
It will consist of several long phases, each with its own style of play, with a range of gameplay styles, including elements of strategy and life simulation. Wright also mentioned that he wanted players to be able to spend as much time as they prefer in each stage, without being forced to move to the following stage. In a February 12, 2008 Newsweek interview with N'Gai Croal, Wright mentioned that they added a difficulty selector to each stage, allowing players to choose the difficulty for each part of the game.
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