Check Out Spore Demos

Creature Creator

April 15, 2008 - Spore isn't shipping till later this year, but you can get your hand on the game's creature creator this June. That's assuming you pick up The SimCity Box, a compilation of recent SimCity games, that's due out this summer.

IGN has confirmed that The SimCity Box will feature some form of the Spore creature creator. Earlier today, rumors regarding the addition of the creature creator swirled on Amazon and Joystiq , as a box image for The SimCity Box emerged with the Spore content promoted in the corner. Read More

Spore News

Free Reverse Number Lookup

Oct. 19 2008

We've all seen 800notes where you can complain about a telemarketer, but how about a website where you can post anything on any phone number at all? It's called CallWiki.com and it's a user-built free reverse phone number lookup tool. Did you know that more and more people are googling the caller-id before they answer the ringing phone? Have you googled your phone number? Does anything come up? Callwiki.com is really handy for listing your cell phone so that when people google your call-id they know who you are and won't just send you to voicemail. Or for listing all the people who call you so you can just google them and remember who they are. You can even upload an image in the Wiki Box section. Maybe your logo or a your facebook profile pic? It’s the phone book of the future. Speaking of phone books, when was the last time you actually opened up a phone book? So go enter your phone number at Free Reverse Number Lookup and see if anyone has posted about you yet. If not, fill in your wiki box so you can be known when your phone number is googled. Read more

Affordable Home Insurance

Oct. 07 2008

When it comes to home insurance, you can never be too prepared. That's why it's important to find a local San Diego insurance agent to help with your home, health, and apartment building insurance needs. By working with a local agent, they can help with all of your insurance needs. home insurance california Read more

Eureka - It’s Gold!

Aug. 16 2008

Spore that is. When a game goes gold it means that the final version is complete and has entered production. So there’s no turning back now for the developers (except countless of patches - knock on wood), nor for us fans. Expect copies to be found in stores Sep. 5 in Europe and two days later in North America and Asia/Pacific. Read more

Spore E3 2008 Trailer

Jul. 15 2008

Also, don’t miss GameSpot’s wrap-up from Will Wrights on-stage appearance from E3 2008. Read more

Hands-On Articles (And Video)

Jul. 15 2008

Both IGN and GameSpot got some juicy previews up before the start of E3. Both focus on the civilization stage and mentions things like your agenda, strategy and starting materials. You start with a single city and a single vehicle, which you can design in the vehicle editor or download from the entire universe of Spore content, both Maxis and user made. There’s also a new lengthy video showing stuff from all stages in the game: Read more

What is Spore?

Spore is single player multi-platform god game under development by Maxis and designed by Will Wright that allows a player to control the evolution of a species from its beginnings as a multicellular organism, through development as a sapient and social land-walking creature, to levels of interstellar exploration as a spacefaring culture. The game has drawn wide attention for its massive scope, and its use of open-ended gameplay and procedural generation.

The game is due to be released on September 5, 2008 in Europe, and September 7, 2008 in North America and other territories.

At first glance, Spore is a teleological evolution game, or a god game. The player molds and guides a species across many generations, growing it from a single-celled organism into a more complex animal. Eventually, the species becomes sapient. The player then begins molding and guiding this species' society, developing it into a space-faring civilization, at which point they can explore the galaxy in a space ship. Spore's main innovation is the use of procedural generation for many of the components of the game, providing vast scope and open-endedness.

It will consist of several long phases, each with its own style of play, with a range of gameplay styles, including elements of strategy and life simulation. Wright also mentioned that he wanted players to be able to spend as much time as they prefer in each stage, without being forced to move to the following stage. In a February 12, 2008 Newsweek interview with N'Gai Croal, Wright mentioned that they added a difficulty selector to each stage, allowing players to choose the difficulty for each part of the game.
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